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Cyber Network

Trap Card · Continuous · Cyber Dragon

Market price

$0.12

An estimate from YGOPRODeck, refreshed with each card sync.

Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.

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Deck usage & meta stats

Across 45,154 decks in the corpus
56
Decks play it
0.1% of the corpus
#6,445
Most played
Of 14,082 cards played at all
1.25
Copies per deck
78.6% run 1
0%
Of competitive decks
Against 0.2% of everything else

In the main deck of 56 decks. Sided in another 6, which is not counted above — completion is scored over main and extra decks only.

Archetypes that play it

Share of that archetype’s own decks

Played by year

Share of the decks the corpus holds for that year

  • 20160%
  • 20170%
  • 20180%
  • 20190.3%
  • 20200.1%
  • 20210.1%
  • 20220%
  • 20230.1%
  • 20240.1%
  • 20250.1%
  • 20260.2%