Cyber Network
Trap Card · Continuous · Cyber Dragon

$0.12
An estimate from YGOPRODeck, refreshed with each card sync.
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
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Deck usage & meta stats
Across 45,154 decks in the corpusIn the main deck of 56 decks. Sided in another 6, which is not counted above — completion is scored over main and extra decks only.
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